The game
What Crownsworn is.
A turn-based strategy game built around one hero. Every turn is a season. Set your county to work, march your army across the map, then settle one thing: a fight, a siege or a visit. A routine season takes about a minute, so a board fits into a short sitting.
- Risk you can read. Before any fight the battle card shows your chance to win. Pick a move (Charge, Hold, Parley, Rally or Duel), watch the odds change, then fight.
- The hero is the centre of it all: twelve classes, four faiths, attributes, six gear slots and a spellbook, plus Steward, Warlord and Courtier skills that grow as you use them.
- Run the county from your court: split its people between farming, industry, building and levies, set rations and tax, forge gear, send envoys and research spells.
- Enemy keeps have walls. Build a ram and wait a season, or storm them now and pay for it.
- A twelve-board campaign, each board with its own goal and season limit, and a three-board tutorial road that teaches the basics in about ten minutes.
iOSAndroidTouchPortrait or landscape
Screens
Crownsworn, as it runs today.




Contact
Want to play it early?
Email hello@freedomforge.dev with your device and what you play, and the person who built it will read it.